First-person POV of a surreal FPS game interface. Player's hands visible, holding a burning torch in right hand, casting flickering orange light. Left hand empty, partially visible at screen edge. Stone dungeon corridor ahead, arched ceiling. Cobwebs in corners. At the end of the corridor, shockingly out of place, sits a McDonnell XF-85 Goblin aircraft. The compact parasitic fighter plane's sleek silver body gleams in the torchlight. Its distinctive stubby wings and bubble canopy clearly visible. The aircraft is somehow squeezed into the dungeon, its nose pointing towards the player. US Air Force markings visible on its fuselage. UI elements: health bar, mini-map, and inventory slots along screen edges. Torch light creates dynamic shadows and reflections on the aircraft's metallic surface. Hyper-realistic graphics with detailed textures on stone walls and the Goblin's body. Atmosphere is an impossible blend of medieval fantasy dungeon and 1940s aviation technology. Depth of field effect blurring distant elements slightly.,textbox

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