Activation text is: escoffiergg
Her default outfit can appear with varying results using: defaultoutfit
If you want to control the different aspects of her default look, you can use (or not): ahoge, chef hat, x hair ornament
Bonus: If you want to render the Self-Adapting Movement Signal Tracking Support Mek, add: trident tail, tail ornament
Some models get her eyes right, but if that's not the case, you can run inpaint with the following prompts: blue eyes, symbol-shaped pupils
Recommended to add to negative prompt: black pupils
In my experiments, the best Weight has been 0.9, YMMV depending on the checkpoints you use. For compatible checkpoints and example prompts, please check the sample images.
Let me know in the comments if you like it, I might try to improve it in the future.