Pixel Alchemy

CHECKPOINT
Original


Updated:

Pixel Alchemy 30

Recommended settings :

·         Sampler: dpmpp_2m_sde_gpu

·         Scheduler : sgm_uniform

·         CFG: 4

·         Steps: 30 - 40

Pixel Alchemy Hyper V20 & V22

Improvement of human body and hands from the merger of the unreleased Pixel Alchemy V2.0 and Hyper-SDXL-12 steps CFG LoRA

Settings (ComfyUI) : Sampler : heunpp2, ddim, Euler/ Scheduler : sgm_uniform, ddim_uniform, simple / Steps : 16 to 20 / cfg : 2.5 to 3
For A1111, I won't be able to give any recommendations, because I don't use it, but I think that with a few tests you will end up finding what works best.

Pixel Alchemy Hyper V16

It's a merging of Pixel Alchemy V1.6 model with 2 LoRAs :

Settings (ComfyUI):

Sampler : ddim / Scheduler : ddim_uniform / Steps : 20 / cfg : 3
Sampler : Euler / Scheduler : Simple / Steps : 14 / cfg : 2.5
Sampler : heunpp2/ Scheduler : sgm_uniform / Steps : 18 / cfg : 2.5

but feel free to test others settings, specially for A1111

Pixel Alchemy V16

Version 1.6 of Pixel Alchemy brings a significant improvement in the rendering of photorealistic portraits, the texture of the skin appears more natural.

It's a merging of Pixel Alchemy V1.3 with 1 checkpoint and 2 LoRAs

Pixel Alchemy V13

It's a merge of 4 checkpoints and 3 LORAs (see list below).
One of the main goals is was to obtain a very versatile checkpoint. It's NSFW one.

Quite efficient in rendering landscapes, realistic portraits, surrealism and gives better results with noise reinjection in ComfyUI (see below, the recommended extension)

All my uploaded images were generated with low strength ADetailer (Eyes / hands / Face).

Models merged in:

LoRAs merged in:

·         Sampler: dpmpp_2m / Euler / heunpp2 / dpmpp_3m_sde_gpu

·         Scheduler : Karras / Exponentiel / sgm_uniform

·         CFG: 5 - 7

·         Steps: 36 - 46

Version Detail

SDXL 1.0
<p>Pixel Alchemy Hyper V2.0 is a merge of Pixel Alchemy V2.0 (non published) with Hyper-SDXL-12 steps CFG LoRA. This version brings an improvement in anatomical renderings</p>

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