Dramatic light, realistic textures, naturalistic colors, and long depth-of-field photos
Version 1.3 - for the monsters and aliens:
It's been a while since I've worked on this LoRA. Plenty of others have figured out approaches to achieving one of this model's main goals; longer depth of field. But I still have a soft spot for my approach, maximizing the cinematic, colorful, and ostentatious in photography, while so many others aim toward low-fi or cinema verité styles.
But I've always been dissatisfied with output of various sci-fi or fantasy creatures - they tended to look too much like cheap puppetry. Hence this update. Better creatures.
Having dived back in to this LoRA, I see too that it's not nearly at strong in achieving long depth of field in interiors, as with exteriors. So I may continue to refine it just a bit more.
Use the word 'Photography' in your prompt: This model is prone to generate illustrations - really nice ones! - if you don't emphasize 'photography' enough. Be sure to prompt clearly for photographs! For fantasy and sci-fi scenes I begin and end prompts with photo terms.
If you want long depth of field/in-focus background: describe your background. Just write up some unique characteristics about what's back there - you'll get more focus on it.
Unlike with most other approaches taken with Flux, this won't mean you need to abandon cinematic/professional photo styles. Things can look both epic and have long depth of field. You can push this model toward snapshot or analog style images, though it's better done with a specific LoRA like the excellent Analog Dreams (and others).
If you want a blurred background: describe a foreground subject and refer to the background as sparsely and generically as possible. It will give you a focus on the subject and blur the background most of the time. Or reduce the strength of or don't use this LoRA, LOL. It's got positive impact outside of DOF so for photo prompts, I'm using it by default.
The LoRA has a pleasing and consistent tonality, makes it easier to have men without beards, and even when it blurs backgrounds, it's not so absurdly strongly and looks less AI, more believable. I'm also finding it (mysteriously) helps Flux be more responsive to some concepts I had tried previously with little luck - it seems to coax a bit more creativity out of the model.
I started by training Flux on the same dataset as used for the SDXL model, Eldritch Candid Photography - that didn't yield pleasing results at all. So I changed the dataset a bunch, reduced the noise texture a ton, and modified the color/tonal edits. This produced a very nice Beta model.
But I didn't think the imposed tone and grain were doing as much service to this model as to the inspiration XL model. So, I trained a new model on the same dataset (very long DOF images) without any processing to them. On its own, images output from it were kind of harsh and austere looking. So I merged that with the beta model and got a really nice v1.0
But this still wasn't quite what I was looking for. So I tried a few other approaches and merge techniques before deciding on a simple curves adjustment to my dataset to heighten contrast and achieve a consistent dramatic lighting across them all. This one all on its own was close to the final target! But I tested a bunch of simple merges with my various models and settled on what is v 1.2