UncannyAF.PonyXL

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So, what is this model... well, not to beat about the bush, it's a smut factory. I took pony v6 and tried pushing it towards the photographic. It's not quite there, but honestly I'm not sure I want it to be. This strikes a balance between realism and style that I find to be... erm... aesthetically pleasing.

It's a heavily Lora-ed model so how it plays with other Loras is anyone's guess. The process was: aggressively merging loras into the model in Supermerger. Merging the broken lora-ed model and the original using various block weight presets. This produced a collection of horrid little blighters that I alternatively threw into a collection of cement mixers, blenders and a toaster. One escaped up a chimney. More Loras got heaped on or smootched in. It was brutal.

After a week or so of activities that are probably in breach of the future "AI model integrity rights bill" UncannyAF splatted its way onto the pavement. You probably shouldn't download it. No good can come from it. Honestly. Not good for your mental health this one.

Anyway, you're still bloody here so... Being a Pony spawn you need to start your prompt with this piece of poetry:

  • score_9, score_8_up, score_7_up, score_6_up, score_5_up, score_4_up, {prompt}

Proof that, if you make something good enough, people will adopt anything. Anyway, copy and paste the above into a style and save for ease of use. Tokens I use pretty much for every generation are:Analog style

Real life

Parameters:

cfg: 4 until 8. The higher you go the more 3d render the style gets.

Clipskip: 1 or 2 (I honestly haven't noticed the difference)

Steps: 42. Don't panic.

Hiresfix:

Denoise: 0.1 to 0.25. Sometimes you can go higher but mostly best to keep it low. Mostly. Damn it Newt, not now.

Steps: I like using 20 or so. Probably excessive.

Upscale: 2

Adetailer: The vast majority of the time I leave this alone, but if not, try it with only the eyes before going into the full face or anything more extreme.

Version Detail

Pony
in a good way. Chapter 3 is a tricky little monster. I recommend not reusing old prompts, but building them from scratch and getting to know the model. The addition of SDXL models into the mix changes things up. Note that you may have to weight spicy tokens higher than normal. Building on the the crimes against AI committed making the last chapter I decided to push, hard, in the direction of realism. Photographic perfection ain't the goal here... I wouldn't be able to call the model Uncanny as fuck otherwise. And boy oh boy. This one's one you do not tell your mother about. Everything is improved... aesthetically. Prompting however is a deal more difficult, patient prompt engineers will make this thing sing, but it is a fickle beast. The trade off for realism is that some characters, ie pokemon, look... daft, but for sure with a bit of creativity that could be over come. But like I said, it can be hard honing a prompt. Expect to see some despicable horrors you don't like, before you find the ones you do. All the usual generation parameters are recommended. Now for the ingredients and this time. Would you believe it? No Loras were harmed in the making of this merge. Wild I know. I'm a changed man.

Project Permissions

Model reprinted from : https://civitai.com/models/379947?modelVersionId=473712

Reprinted models are for communication and learning purposes only, not for commercial use. Original authors can contact us to transfer the models through our Discord channel --- #claim-models.

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