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Trigger Words:
Main trigger: h0h0kum
Helper prompts: parody, style parody, flat color, no lineart
The LoRA can potentially work with no triggers, but it may not be strong/consistent.
For a stronger effect, use the main trigger: h0h0kum. You can also weight it numerically or with parentheses - I usually do (((h0h0kum))).
If the (weighted) main trigger is still not enough by itself, next try the helper prompts along with the main trigger. They can be weighted as well - I usually do them all together, like (((h0h0kum, parody, style parody, flat color, no lineart))).
The "flat color" and "no lineart" triggers are not necessary to get the general style, but I feel they make it more accurate, so I tend to use them. However, if you want a look that has a little more depth and cleaner, more pronounced outlines, then you can safely omit them!
Please note that the main trigger here is only for the Illustrious model - it won't work for the SD1.5 model. The helper prompts may or may not work for SD1.5 (I never tried them), but they are not necessary as the SD1.5 LoRA works just fine with no triggers!
At a Glance (Illustrious):
Base model: Illustrated style (I usually use my own Illustrious merge or WAI)
LoRA weight: 1 (but slowly go lower or higher if necessary)
Suggested parameters: Euler a, Automatic, 30 steps, 832x1216/1216x832, CFG 5 (but feel free to experiment!)
Hires. fix: 1.5x, use a quality upscaler (like 4x-UltraSharpV2), denoising strength 0.5 - 0.3
Extra: use ADetailer to fix faces and/or hands if necessary
Illustrious Version Description:
This LoRA will give your images an aesthetic like the video game Hohokum. If you're not familiar with it, basically you'll get sort a flat, colorful, and abstract/weird art style. This Illustrious version is not quite as strange and "creative" as the SD1.5 version is, but I think it's more accurate overall. I'll go over a few of its quirks below.
First, I don't think there were many/any humanoid beings in the training images, so that may affect human anatomy somewhat if you're generating characters. It's not too bad, but things like fingers can definitely come out a bit garbled sometimes.
Second, it seems to do better with more open and spacious settings. It gives it a little more room to do weird stuff (in a good way) with the nature or other surroundings. More confined areas, like indoor settings, still look ok, but the model is a little more restrained with them.
Finally, it can have trouble keeping track of objects that move behind other objects, if that makes any sense. Like if there is a bed behind the main character, the bed might not line up properly on each side of the character. This seems to be a general Illustrious issue in my experience, but this LoRA seems to make it even worse. So you may need to do some post-processing, or just hope for good seed RNG, if you're a perfectionist. However, because the output style is typically kind of abstract anyway, I usually don't really mind it as much when this happens with this particular LoRA.
For more potentially relevant information, you can check out the original SD1.5 description immediately below. Below that, there's a troubleshooting section in case you're having any problems.
SD1.5 Version Description:
This LoRA was intended to produce art in the style of the video game Hohokum. Was it successful? I'd say... sort of? You probably won't get art that looks exactly like the game, but you can definitely see the influence, and you'll very frequently end up with something delightfully weird and unique!
For base model, my advice is always to experiment! You never know when you'll discover something awesome! That said, if you're looking for some quick and easy gens, the following models are tested and approved: AniDosMix, AnyLoRA, Doll Like Anime, Grapefruit, Hassaku, Koji*, ReV Animated, Sudachi*, and Yuzu. The starred models are my favorites. In general, anime and cartoon models work best!
Here are some other standard usage tips:
1. If you're frequently getting a small character, no character, and/or bad anatomy, you can try gradually lowering the weight of the LoRA.
2. Use a VAE, especially if your chosen base model doesn't have one baked in! It really seems to help with getting better colors and anatomy.
3. Upscale or use Hires. fix with a quality upscaler. I typically use SwinIR_4x because I've been too lazy to research and test others, lol [much later edit: now I use 4x-UltraSharpV2]. But mainly just don't use the Latent one.
Troubleshooting:
If you're having persistent problems with anatomy, fine detail, and/or other jank, just try your best with all the usual fixes - different prompting (including negative prompt), try a different base model, use a different VAE, try different clip skip values, adjust the LoRA weight, use adetailer, inpaint, etc.
Outro:
If you make anything awesome, please consider posting them to the gallery! That goes for all of my models! I really like seeing what kind of stuff you all are able to make!
If you have any questions, feel free to ask! I will try my best to help! Also, if you have any ideas for future models, please don't hesitate to share them with me!











