If you like my work and want to support me or are interested in information about my upcoming projects or updates to my models, visit: https://ko-fi.com/devildonia.
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Realism from HaDeS v10.4 HQ
This update fixes a lot of bugs in v10.3 as well as replacing several checkpoint concepts.
Reduced hyperrealistic effect
Color saturation bug fixed
Eye warping bug fixed
Improved hands
Greater realism
Minor bugs fixed
My Favorite Settings:
Sampling Steps: Around 30-40 (Between 50-75 for complex prompts with a lot of detail)
Sampling methods: Whichever you prefer, I am personally experienced with DPM++ 2M SDE Karras, DPM++ 2M Turbo, Restart, DDIM, but the usual ones work fine.
Hiers.fix Upscaler: 4x_fatal_Anime_500000_G, 4x-UltraSharp, R-ESRGAN 4x+
Hires steps: It depends, depending on the desired result and the complexity of the image.
Denoising Strength: Between 0.35-0.45
CFG Scale: From 4 to 14. A value between 4 and 7 gives better realism.
As always, enjoy it, give it lots of love and fill this wall with your images!
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Realism from HaDeS v10.3 Final
It's true, there were not going to be any more updates... But... I was not satisfied with the previous and last update. So I took advantage of some things learned to modify some bugs and improve some things. And here is the result:
better faces
better colors, lighting and shadows
Armor from HaDeS v3 injected (experimental)
Some experimental improvements
Favorite Settings:
Sampling Steps: Around 30 (Between 50-75 for complex prompts with a lot of detail)
Sampling methods: Whichever you prefer, I am personally experienced with DPM++ 2M Turbo, Restart, DDIM, but the usual ones work fine.
Hiers.fix Upscaler: 4x_fatal_Anime_500000_G, 4x-UltraSharp, R-ESRGAN 4x+
Hires steps: It depends, depending on the desired result and the complexity of the image.
Denoising Strength: Between 0.15-0.35
CFG Scale: From 4.5 to 14.5. A value between 7 and 10 for characters gives better results with fewer errors.
As always, enjoy it, give it lots of love and fill this wall with your images!!
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Release 6.1 HQ
Following the evolution of Realism from HaDeS, the logical step was to touch hyperrealism, and the result of this update suggests great potential for the future. Also, if this checkpoint continues to receive love in the form of positive feedback, there will soon be a SDXL version.
Instructions:
1. turn off face restoration
2. write your best prompts, it doesn't matter if they are simple phrases or elaborate prompts, this update makes everything much simpler, and practically everything will give you good results.
3. Any recommendation? Well, I think that to get the best out of a checkpoint, each person must use their own tricks, but if you don't know where to start you can take a look at the prompts in my sample images if they help you. Feel free to use and modify them as you wish.
4. I hope you enjoy this release and share your creations. Give it a like if you have fun creating images with it and see you soon
Release 5.0
After the 4.5 ReDuX, here comes the 5.0. This release is more refined and precise and if the 4.5 was easy to use, this one is even more so. Write prompts naturally and you will achieve great results.
Update 4.5 ReDuX
This update changes the rules of the game. Write a prompt with a simple or complex description without separations or commas. The model has been refined to the point of being very flexible in all (or almost all) styles. I hope you share all your creations so we can continue improving the model.
Release 1.0
The main idea was to mix to get a model to be able to try and dress all my LoRa. As for that, I think the result is more than satisfactory.