Mio (Xenoblade) LoRA

LORA
Original


Updated:

244
<h2>Mio (Xenoblade) LoRA</h2><p><strong>Making models can be expensive. Do you like what I do? Consider supporting me on </strong><a target="_blank" rel="ugc" href="https://www.patreon.com/Lykon275"><strong>Patreon</strong></a><strong> 🅿️ or feel free to </strong><a target="_blank" rel="ugc" href="https://snipfeed.co/lykon"><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p>Another character from the Xenoblade series after my Pyra/Mythra/Pneuma LoRA. Trigger is <code>mio \(xenoblade\)</code> and related words (can have any hairstyle and outfit, the model basically points the generic <em>booru keywords</em> to Mio specific stuff), see the examples. <strong>Weight around 0.5-0.6</strong>. Should work on most anime models, examples are using AbyssOrange2 and AnyLoRA.</p><p><br /><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&amp;end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0">this video</a></p></li><li><p><strong>Make sure to change the weight</strong> (by default it's <code>:1</code> which is usually too high)</p></li></ul>

Version Detail

SD 1.5

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