Castlevania (Animation) Style LoRA - offset

Castlevania (Animation) Style LoRA

LORA
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Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
Castlevania (Animation) Style LoRA by Lykon on Tensor.Art
<h1>Castlevania (Animation) style LoRA</h1><p><strong>Making models can be expensive. Do you like what I do? Consider supporting me on </strong><a target="_blank" rel="ugc" href="https://www.patreon.com/Lykon275"><strong>Patreon</strong></a><strong> 🅿️ or feel free to </strong><a target="_blank" rel="ugc" href="https://snipfeed.co/lykon"><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p><br />Trained from all 4 currently released seasons of Netflix's Castlevania. </p><p>Should be used at around <strong>1 weight</strong> using AnyLoRA or models that are not too different from AnythingV3/AOM2. You can slightly alter the style with the keywords <code>castlevania style</code>. </p><p>Remember <strong>this is a style LoRA</strong>. To make characters accurately you need other networks too. But admittedly this is pretty accurate as the main cast is not too large. </p><p><br /><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&amp;end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0">this video</a></p></li><li><p><strong>Make sure to change the weight</strong> (by default it's <code>:1</code>)</p></li></ul>

Version Detail

SD 1.5

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