Run2.1K
<h2>Melina (Elden Ring) LoRA</h2><p><strong>Making models can be expensive. Do you like what I do? Consider supporting me on </strong><a target="_blank" rel="ugc" href="https://www.patreon.com/Lykon275"><strong>Patreon</strong></a><strong> 🅿️ or feel free to </strong><a target="_blank" rel="ugc" href="https://snipfeed.co/lykon"><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p>One of my favorite characters for one of my favorite games. This one was complicated because of the tattoo and the inconsistencies in the dataset. I left some tricks in the example images. Mostly requires <strong>0.8 weight</strong> to get the eye right if you're generating full body or upper body images, for portraits and close ups <strong>0.65 weight</strong> should be fine. Trigger is <code>melina \(elden ring\)</code> and should work on most booru based models and beyond. For the examples I used AnyPastel, AnyLoRA and AbyssOrangeMix2. You should get good results as long as you know what you're doing. <br /></p><p><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0">this video</a></p></li><li><p><strong>Make sure to change the weight</strong> (by default it's <code>:1</code> which is usually too high)</p></li></ul>
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SD 1.5
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