2B (NieR:Automata) LoRA / YorHA edition

LORA
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<h2>2B (NieR:Automata) LoRA</h2><p><strong>Making models can be expensive. Do you like what I do? Consider supporting me on </strong><a target="_blank" rel="ugc" href="https://www.patreon.com/Lykon275"><strong>Patreon</strong></a><strong> 🅿️ or feel free to </strong><a target="_blank" rel="ugc" href="https://snipfeed.co/lykon"><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p>Another character LoRA. Trigger is with <code>yorha no. 2 type b</code> and other 2b descriptive tags (this is a LoRA, not an embedding, after all, <strong>see the examples</strong>). Weight <strong>around 0.5</strong> seems to be good, but may vary. May be able to do other Nier Automata characters and stuff that ended up in the dataset, plus outfit variations. Have fun!<br /><br />NOTE: the mole position is hard for diffusion models, just inpaint it. <br /></p><p><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&amp;end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0">this video</a></p></li><li><p><strong>Make sure to change the weight</strong> (by default it's <code>:1</code> which is usually too high)</p></li></ul><p><span style="color:transparent !important">https://tensor.art/u/600303455797521413</span></p>

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SD 1.5

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