<h2>Nami (One Piece) LoRA (pre and post timeskip)</h2><h3><u>CHECK BOTH VERSIONS</u></h3><p><strong>Pre Timeskip: </strong><a target="_blank" rel="ugc" href="https://civitai.com/models/15431?modelVersionId=18188";>https://civitai.com/models/15431?modelVersionId=18188<;/a><br /><strong>Post Timeskip:</strong> <a target="_blank" rel="ugc" href="https://civitai.com/models/15431?modelVersionId=18189";>https://civitai.com/models/15431?modelVersionId=18189<;/a></p><p><strong><u>Also check your filters to see all the examples</u></strong></p><p><strong>Making models can be expensive. Do you like what I do? Consider supporting me on </strong><a target="_blank" rel="ugc" href="https://www.patreon.com/Lykon275";><strong>Patreon</strong></a><strong> 🅿️ or feel free to </strong><a target="_blank" rel="ugc" href="https://snipfeed.co/lykon";><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p>Well, this wasn't easy to get right. One version of Nami alone is already pretty hard to make: she has a very specific tattoo, asymmetrical, she has exactly 2 rings per side on her jeans (or on her skirt before timeskip) and she wears tons and tons of different official outfits. Plus her artworks tend to be inconsistent, so I had to clean the dataset a lot. Not to mention the timeskip problem: she is basically 2 different characters, both very hard.</p><p>At the end of the day I had to accept some compromise. First of all I had to make TWO LoRA's and not one. Second I needed to focus on getting her main outfit right and, most importantly, the tattoo. Everything else came second.</p><p>I think I managed somehow. I made 2 LoRA's, one for pre timeskip Nami and one for post timeskip Nami, both of them can do both versions, but they focus on their respective ones.</p><p>Main outfits are always kind of right, but exactly right about 1/4th of the time. Tattoo is almost always right. Secondary outfits are almost right about 1/4th of the time, depending on how rare they are in artworks.</p><p>The model is not overfitted and can be used on most booru based models. I mostly tried it with AnyLoRA and NeverEnding Dream for realistic shots. <strong>Weight should be around 1 for post timeskip and around 1.2 for pre timeskip for better accuracy</strong>. I suggest using weight 1 if you need just her face and tattoo on non-official outfits.</p><p>Triggers with <code>nami \(one piece\)</code> for better accuracy. Also use <code>short hair</code> in pre timeskip version. One of the examples is also using my Wano Style LoRA.</p><p>Please enjoy.</p><p></p><p><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&;amp;end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0";>this video</a></p></li><li><p><strong>Make sure to change the weight according to the instructions</strong> (by default it's <code>:1</code>)</p></li></ul><p></p>
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