Magic VFX Effects - 1.0

(high-detail magical fantasy rendering:1.4), (ethereal crystal aesthetic:1.3), (refracted light and glowing edges), (colors like opal, amethyst, and sapphire), (soft inner glows and radiant bloom effects), (inspired by James Jean, Beeple, final fantasy summons)  
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(fully crystalline humanoid entity:1.5), (body segmented into levitating facets and shards), (transparent mineral surfaces with energy veins inside), (no skin or flesh: pure mineral magic), (internal glow resembling a nebula or trapped star), (energy pulsing through joints and lines)  
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(ambiguous gender with elegant form), (slim elongated limbs and torso), (no sexual features, just radiant symmetry), (sections of chest and thighs shifting with floating plates), (inner core visible like molten light)  
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(mask-like facial structure with smooth edges), (eyes as deep glowing gems), (expression neutral but full of presence), (forehead gem emitting soft flares), (cracks of radiant light pulse near cheeks)  
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(hair made of translucent crystal strands), (hair tips sharpened into light trails), (flowing behind as if underwater), (some strands suspended mid-air in zero gravity), (color-shifting highlights)  
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(no clothing), (floating golden rings orbiting wrists and ankles), (decorative magical filigree etched into crystal), (runes glowing softly within chest and back plates), (small levitating crystal shards as adornments)  
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(hovering upright posture:1.4), (arms slightly outstretched), (legs apart with levitating stance), (head tilted upward in silent radiance), (energy threads connecting floating body segments)  
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(view from slight high-angle perspective:1.3), (focus on chest core and facial glow), (light refracted in all directions), (environment reflecting off smooth surfaces)  
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(background of cosmic plane or void), (floating fragments of shattered crystal terrain), (slow orbit of ancient relics in distance), (hints of magic storms moving across space)  
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(magical effects as light trails, prism flares, and sound ripples), (floating dust of broken starlight), (no biological elements), (only harmonic energy and geometry in motion), vfx_magic,gr4di3nt_style