A pixel art style fighting game screen layout, epic battle scene. Left side: an army of Heineken beer cans in formation, metallic green aluminum cans with iconic red star logo, some cans floating and rotating, creating a wave-like attack pattern. Right side: multiple classic Coca-Cola cans in defensive stance, red aluminum cans with white wave design clearly visible. HUD elements: green health bars top screen, yellow super meter bars, center timer showing "99". Dynamic special attack scene: Heineken cans unleashing a massive wave of golden beer spray with foam effects, bubbles, and light refraction. Coca-Cola cans retaliating with a swirling tornado of dark cola liquid, creating splash effects and carbonation bubbles. Set in traditional Japanese room: tatami mats, shoji screens, wooden beams, paper lanterns. Visual effects: liquid physics, carbonation particles, metallic reflections on can surfaces, dynamic lighting on liquid sprays. Many cans in motion blur showing rapid movement, creating geometric attack formations. Background elements: some damaged shoji screens from battle impact, flickering lantern lights casting dynamic shadows. Pixel art style similar to Metal Slug games, detailed liquid and metal textures. Both brands' logos and designs clearly visible on cans. Environmental interaction: puddles of beer and cola on tatami, floating droplets, foam effects. Multiple layers of cans creating depth in battle scene.,fighting game UI PC VERSION "VS" fight

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