Multiple limbs, mutated limbs, bad posture, bad lighting, blurry image, bad image, Noisy image, Stretched Fingers, Stretched body parts, Object merging, Body merging, Body part merging with objects, mutated hands,
mutated legs, mutated feet, unrealistic objects, stretched objects, same character twice, missing arm, missing leg, missing limb, wrong number of hands, wrong number of legs, wrong number of fingers, out of frame, cropped,
bad proportions, out of frame, Avoid designs featuring excessive heads or more than two heads. Refrain from crafting full-body compositions with distorted body proportions, an abundance of legs, hands with more than five fingers,
or feet positioned unnaturally. Uphold anatomical accuracy and steer clear of dual chests, dual hips, and distorted features. Avoid duplicated faces,
disfigurement, or unnatural plastic-like textures. Ensure proper alignment and anatomy of facial elements, with well-positioned eyes. Abstain from distorted or mutated attributes, extra limbs, or visually unappealing traits.
Make sure hands are accurately depicted and avoid portraying absent limbs or floating appendages. Maintain clarity, focus, and adherence to the authentic human form. Eliminate elongated necks or excessively stretched bodies. ugly, tiling, poorly drawn hands, poorly drawn feet,
poorly drawn face, out of frame, mutation, mutated, extra limbs, extra legs, extra arms, disfigured, deformed, cross-eye, Body out of frame, Blurry, Bad art, Bad anatomy, Blurred, Watermark, Grainy, Duplicate , irregular hand bending, improper hand posture, deformed fingers,