2 pass rendering with sigma split based on denoise value. Uses different CFG and Detail Daemon for both passes.
Note: Only for de-destilled checkpoints, e.g. Verus Vision, Colossus 2.1 or later
2 pass rendering with sigma split based on denoise value. Uses different CFG and Detail Daemon for both passes.
Note: Only for de-destilled checkpoints, e.g. Verus Vision, Colossus 2.1 or later