Attempts to replicate the style of character art from the first three MegaMan Battle Network games (and some early spinoffs). While the out of game style doesn’t shift all that much at the fourth game like the in-game art does, I figured it would make a nice demarcation point to limit the number of images I need to tag since I’m still trying to work out how many is optimal for a style. While the title says its 1-3, it’s actually “pre-4” as there’s a handfull of pics made for (the awful-except-the-ost) Battle Chip Challenge and (the actually-pretty-good-but-very-front-loaded-in-difficulty) Network Transmission in there. I think the data is a mix of Shinsuke Komaki, and Ryuji Higurashi’s drawings, though it may (predominately) be one or the other since I don’t know who did which piece. Ryuji Higurashi also did work on Gotcha Force, a game you should totally go play and I've got LoRAs for.
Tags: B_N_O_T,
Navi: robot, humanoid robot, black bodysuit (for those with such visible), no humans (for the non-humanoid navis)
Most Stable: simple background, white background (very few backgrounds in dataset)
No changes from Illustrious version