Model trained on about 1000 high quality curated hudless screenshots of Majora's Mask to replicate the N64's art style and environment design. Currently I've noticed the model does really well with environments, but struggles a bit with characters, so I plan on including a lot more data on specific characters, character types (Zora, Deku, Goron, etc.) and enemies in the next version, by isolating each character in relatively neutral backgrounds using Action Replay. I'll probably include some NPC data from Ocarina of Time too, since the style is consistent, but I feel like including OoT's environment as well might be a bad idea, since locations in MM are a lot more dense, complex and tightly packed than the former.
Version Detail
FLUX.1
7148
15
Model trained on about 1000 high quality curated hudless screenshots of Majora's Mask to replicate the N64's art style and environment design. Currently I've noticed the model does really well with environments, but struggles a bit with characters, so I plan on including a lot more data on specific characters, character types (Zora, Deku, Goron, etc.) and enemies in the next version, by isolating each character in relatively neutral backgrounds using Action Replay.
I'll probably include some NPC data from Ocarina of Time too, since the style is consistent, but I feel like including OoT's environment as well might be a bad idea, since locations in MM are a lot more dense, complex and tightly packed than the former.
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