Render Project SR/RE - Phong Shading
LORA
Run1.9K
Version Detail
Trained by Tensor
FLUX.1
2800
10
Phong shading is a technique in computer graphics used to simulate the way light interacts with surfaces to create realistic shading and highlights. It’s commonly used for 3D rendering in animations, video games, and simulations. Developed by Bui Tuong Phong in the 1970s, this method calculates lighting per pixel, providing smoother and more detailed surface illumination techniques.
what is phong shading! you can google it to know more: https://en.wikipedia.org/wiki/Phong_shading
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