GLASS GUNDAM

LORA
Original - TenStar Fund


Updated:

3

Top-angle view of a massive dragonoid buster mecha with heavy armor featuring integrated glossy, shattered glass-like accents throughout its design. The armor incorporates transparent and reflective glass panels that glow faintly under neutral lighting, emphasizing its futuristic and dynamic aesthetic. The wide body design includes winged appendages and thick tails, with full weaponry like sentinel cannons on its shoulders and double cannons mounted on its hips. The mecha is posed mid-air in a commanding stance, preparing to fire the double cannons. Surrounding the mecha are small minion weapon drones, complementing the design. The shattered glass elements, positioned on its skirt, tail tips, and weaponry, refract light, creating iridescent highlights. The background features a cloud-filled sky with faint elements of a neutral air force base, emphasizing the scale. The scene uses anime-inspired lighting effects combined with hyper-realistic textures, rendered in a 3:4 aspect ratio with ambient occlusion and octane render styles to enhance the glass elements' brilliance and complexity.

Version Detail

Trained by Tensor
FLUX.1
1360
17
Top-angle view of a massive dragonoid buster mecha with heavy armor featuring integrated glossy, shattered glass-like accents throughout its design. The armor incorporates transparent and reflective glass panels that glow faintly under neutral lighting, emphasizing its futuristic and dynamic aesthetic. The wide body design includes winged appendages and thick tails, with full weaponry like sentinel cannons on its shoulders and double cannons mounted on its hips. The mecha is posed mid-air in a commanding stance, preparing to fire the double cannons. Surrounding the mecha are small minion weapon drones, complementing the design. The shattered glass elements, positioned on its skirt, tail tips, and weaponry, refract light, creating iridescent highlights. The background features a cloud-filled sky with faint elements of a neutral air force base, emphasizing the scale. The scene uses anime-inspired lighting effects combined with hyper-realistic textures, rendered in a 3:4 aspect ratio with ambient occlusion and octane render styles to enhance the glass elements' brilliance and complexity.

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