I am admittedly kind of a noob at this, but if you enjoy my humble work, any donations are greatly appreciated: https://ko-fi.com/insult_to_ninjary
Your generosity helps me stay motivated to keep improving and to keep trying new things!
At a Glance:
Base model: Any (but different models may have different effects)
Use a VAE?: Yes (baked or your choice)
Clip skip: 1 or 2
LoRA weight: generally from 1 - 0.7 (adjust as necessary)
Hires. fix: use non-default upscaler; denoising strength 0.5 - 0.4
Description:
RIP to this now-delisted Steam game. Beyond Eyes was a slow and methodical game, but one I'm glad that I experienced.
I would describe the art style of Beyond Eyes as a 3D game that looks like the environment was painted over with a layer of soft, pastel watercolors. Your main character is a blind girl, so all of the distant world around you is displayed as a blank white slate until you make your way around and get a feel for your locale. As you explore, your surroundings are slowly unveiled. A partially-explored level looks like a blank canvas with splotches of colorful environment painted in. It's pretty cool in my opinion!
This LoRA is not perfect, but overall, I think it does a good job at capturing the feel of the game. My one gripe with it is that in certain instances when prompting for a character, it insists on generating zoomed-out, environment-focused images, with only a really tiny, undetailed character. This can be combated by lowering the weight of the LoRA. I've found I'll start getting better results at around 0.8, but you can still go lower if necessary.
If you make anything awesome, please consider posting them to the gallery! That goes for all of my LoRAs! I really like seeing what kind of stuff you all are able to make!
If you have any questions, feel free to ask! I will try my best to help! Also, if you have any ideas for future LoRAs, please don't hesitate to share them with me!