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Your generosity helps me stay motivated to keep improving and to keep trying new things!
A while back I published a LoRA based on the video game Limbo, so naturally I figured I should make one for its partner in crime, Inside, as well.
Both of these LoRAs share a dark, shadowy vibe, but there are some key differences between the two.
Most notably, the Limbo LoRA, when it's at its best, gives backgrounds that are mostly or totally grayscale. Meanwhile, this Inside LoRA should preserve some color, although ideally it will be very muted and drab. The goal is backgrounds that are shadowy, hazy, and have sort of a gray/blue color palette. The LoRA doesn't affect characters too much, other than giving them a kind of a simplistic 2.5D sheen, somewhat reminiscent of the game.
Here are some basic usage tips for the LoRA:
1. It seems to work pretty well with cartoon/anime and 2.5D style base models. I didn't test it extensively with realistic models, but I'm guessing it may work to some extent with certain realistic models as well.
2. I mainly use it at a weight of 1, but sometimes you'll get small or no characters at that weight. It doesn't seem to happen frequently, but it does happen here and there. You can always lower the weight of the LoRA in 0.1 increments until you start getting what you want.
3. Use a VAE, especially if your chosen base model doesn't have one baked in! It really seems to help with getting better colors and anatomy.
4. Upscale or use Hires. fix with a quality upscaler. If Hires. fix seems to be destroying your images, try lowering the denoising strength.
If you make anything awesome, please consider posting them to the gallery! That goes for all of my LoRAs! I really like seeing what kind of stuff you all are able to make!
If you have any questions, feel free to ask! I will try my best to help! Also, if you have any ideas for future LoRAs, please don't hesitate to share them with me!