XenoEngine: LucasArts Adventure Game Style

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In the 1990's LucasArts Games created an entire genre of Point-And-Click Adventure games. While each of these games had their own unique pixelated style and flair, there were also many common elements throughout making the LucasArts Adventure Game style something most of us old timers will remember fondly and passionately.

This embedding will change a bit from checkpoint to checkpoint depending upon its biases. General Purpose models that easily switch art styles will be able to make settings and characters with very similar characteristics to the original styles. Checkpoints with a heavy bias toward realism or specific art styles will push toward the LucasArts style, but will also likely retain a lot of the model's style bias too.

Primary Trigger: XE-LucasArts
Secondary Trigger: Pixel_Art

Including "Pixel_Art" will add some pixelization to everything - making your generations look a lot more like the original games. Playing with the weight of the term (Pixel_Art:1.3) can also affect the level of pixelization that happens. (The exact weights will vary from checkpoint to checkpoint - and also upon just how pixelated you want things).

Tertiary Styles: Many of the styles from specific old LucasArts games can be conjured up, as well - from the various Monkey Island games, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Star Wars: Knights of the Old Republic, etc.

Again - you may need to play with the weights on these and you may have trouble drawing a cyberpunk city in a Monkey Island style just because the concepts don't connect very well in terms of what the model can reconcile.

I have included both a PT (Pickle Tensor) and Safetensors version. They are the same and depend mostly upon your own preferences and settings. PT version might require "--disable-safe-unpickle" in the launch command line in order to load on some systems.

If in doubt - grab the safetensors version - it should work on virtually any setup and configuration.


Want Tips, Tricks, Pix of Things We Can't Show on Civitai?
Join the XenoEngine Discord to discuss tips and tricks, complimentary Lora's and Embeds, and to post (and see) images not allowed here on Civitai.

I've also started a "Dev Blog" section on Discord which shows some of the testing I run these through while building out the merges - as well as some idea of concepts that work well - and some that don't.

The model deployment is abnormal, please re-upload/contact customer service.

Version Detail

SD 1.5
<p>Initial Release</p>

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  • Use in TENSOR Online

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  • Use without crediting me

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