Dangerous Beast (Chloe Version) WIP
LORA
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Run414
<p><strong>This LoRA is still a work in progress, your mileage may vary! Detailed explanation below.</strong></p><p>A variation of the "dangerous beast" outfit from Fate/Grand Order originally worn by Chloe von Einzbern in Fate/Kaleid Liner Prisma Illya.</p><p>This is a costume LoRA.</p><p>This LoRA is part of a series I'm working on, check out the others here:</p><ul><li><p><a target="_blank" rel="ugc" href="https://civitai.com/models/53083/dangerous-beast-miyu-version">Miyu version</a></p></li><li><p><a target="_blank" rel="ugc" href="https://civitai.com/models/53875/dangerous-beast-illya-version">Illya version</a></p><p></p></li></ul><h2>About the v0.6 Release</h2><p>This one gave me a lot of trouble (and still is continuing to do so). <strong>tl;dr: Messes up the belly button a lot and is somewhat overfit to the training data!</strong></p><p><br />I still wanted to publish this preliminary version however, since I have no idea when I'll be able to produce a better version than this. Adding something like "tattoo", "piercing" and/or "navel piercing" to the negative prompt may help.<br />Common issues are the o-ring turning into a piercing, the bellybutton turning out weird or multiple bellybuttons appearing (usually each having their own o-ring).</p><p>One of the most persistent issues is that the model <strong>really </strong>struggles specifically with the area framed by the o-ring (usually the bellybutton), this was worse initially but it got a lot better after I manually removed the stomach tattoo that is usually present in this area in most of the training images (which was a pain to do).</p><p>This variation (despite not being trained all that much) seems to be somewhat overfitted to the dataset, meaning that a lot of the properties that shouldn't be learned (especially style and color of the hair and eyes) may pollute your generated images. This model (and some of the ones I trained on this data afterwards) all trade between consistency of the outfit and generalization of the character features, which is annoying and made selection pretty hard. I've yet to find a "best of both worlds" model for this, so this one skews more on the consistency side.</p><p></p><p>My hunch is that this problem requires more samples and more variation among the samples to derive a more generalized and flexible model, so going forward my plan will be to take whatever images I can generate with this that look decent enough and extend my dataset using those. That might however take some time (and motivation), so I don't know how long it'll be until I manage to improve on this.</p>
Version Detail
SD 1.5
<p>This is a preliminary version trained on 36 images. Work on this will continue at some point in the hopefully not too distant future.</p><p>Network size 16 with Alpha of 8, trained at 4e-4 learning rate on 768x768 images.</p>
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