unrealistic human rendering, synthetic appearance, silicone skin, wax figure texture, hyper-smooth complexion, loss of natural pores, artificial skin grain, fake freckles patterning, repeating texture artifacts, blotchy skin maps, incorrect albedo, specular overload, plastic highlights, greasy shine, dull matte skin, unnatural skin contrast, broken color harmony, oversaturated hues, cyan shadows, magenta highlights, heavy LUT application, teal-orange cliché grading, crushed midtones, HDR overprocessing, halo artifacts, vignette abuse, fake cinematic haze, smoke overlays, unrealistic atmosphere, inconsistent light temperature, mixed lighting errors, flat key light, missing fill light logic, incorrect rim placement, shadow mismatch, contact shadow errors, floating subject illusion, incorrect global illumination, fake bounce light, incorrect depth cues, poor separation from background, edge halos, masking artifacts, background bleeding, inconsistent scale, warped environment geometry, incorrect perspective convergence, fisheye distortion, stretched proportions, compressed facial planes, asymmetrical skull, incorrect facial anatomy, misplaced eyes, uneven eye height, distorted eyelids, unnatural sclera brightness, glassy eyes, dead gaze, misaligned pupils, uncanny valley expression, stiff facial muscles, frozen emotion, overdone makeup, cakey foundation, painted-on contour, asymmetrical cosmetics, smeared mascara, artificial lashes, wig-like hair, helmet hair, plastic hair fibers, repeated hair clumps, floating strands, incorrect hair shadows, broken hair physics, incorrect body proportions, extreme waist cinching, unrealistic hip width, over-exaggerated curves, gravity-defying anatomy, incorrect breast physics, bolted-on breasts, unnatural cleavage shadows, misplaced nipples, over-defined musculature, bodybuilder definition on soft form, skeletal limbs, uneven arm length, broken elbows, twisted wrists, extra fingers, missing fingers, webbed fingers, malformed hands, stiff robotic hands, claw poses, incorrect nail placement, duplicated limbs, missing joints, dislocated hips, uneven leg length, floating feet, malformed feet, incorrect toe count, stiff pose, mannequin stance, poor balance, CGI render look, 3D model appearance, game asset lighting, illustration style, anime traits, painterly textures, non-photographic output. Tattoos. Tattoos.