Digital Painting LoRA - Qwen Image v1.11

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A hyper-detailed 8K dark fantasy masterpiece of a gorgeous dark elf sorceress locked in mortal combat with a towering skeletal warlord within the crumbling halls of a cursed citadel, where flickering witchfire and eerie blue runes illuminate the battle. The elf stands in a dynamic, spellcasting stance—one hand outstretched, fingers splayed in an arcane mudra, the other clutching a jagged obsidian dagger that drips with violet poison. Her raven-black hair whips wildly, interwoven with silver chains and glowing amethyst beads, while her sharp, otherworldly features—high cheekbones, piercing violet eyes, and full, dark lips—are twisted in a snarl of concentration and fury.
Her ebony skin is etched with luminous runes that pulse with raw magic:

Back: A sprawling, celestial map of interlocking sigils—eldritch script that glows electric blue, tracing the contours of her spine like a living constellation. The runes shift and realign as she moves, forming temporary spell circles that hover in the air before dissolving into crackling energy.
Hands: Fine, glowing veins of arcane circuitry spread from her fingertips to wrists, flaring brighter with every incantation. Her nails are blackened and sharpened, each one inscribed with a tiny, burning rune that leaves trails of smoke when she slashes the air.
Thighs: Symmetrical bands of ancient Drow script wrap around her legs, pulsing in time with her heartbeat. The runes flare crimson when she dodges the skeleton’s massive scythe, leaving afterimages of fire in her wake.

Her armor is minimal but deadly—a form-fitting black leather corset reinforced with bone plating, etched with the same glowing runes as her skin. A tattered cloak of shadow-weave silk billows behind her, shifting between solid and smoke as she teleports short distances in bursts of violet mist. The citadel’s ruined architecture frames the battle—crumbling obsidian pillars, floating staircases of black marble, and walls carved with warnings in a long-dead tongue.
Magic in Motion:

Spellcasting: Her free hand weaves intricate patterns in the air, leaving trails of blue fire that coalesce into a whirling rune-shield just as the skeleton’s ribcage-splitting mace crashes against it. The impact sends shockwaves of crackling energy through the chamber, shattering stale bones into glowing dust.
Illusions: For a split second, dozens of her duplicates flicker into existence, each mirroring her movements before dissolving into smoke—a feint that forces the skeleton to hesitate, its empty eye sockets flaring with frustrated green flame.
Blood Magic: A deep cut on her palm drips black ichor onto the floor, where it erupts into a snaking vine of thorns that lashes around the skeleton’s ankle, rooting it in place as she prepares the killing blow.

Lighting & Atmosphere:

The only light sources are the elf’s glowing runes, the skeleton’s sickly green soulfire, and patches of bioluminescent fungus clinging to the citadel’s walls.
Dust and bone fragments swirl in the air, catching the eerie glow and creating dancing light patterns that flicker like a dying candle.
The depth of field is shallow, keeping the elf in razor-sharp focus while the skeleton and background dissolve into a hazy, nightmarish blur—emphasizing the intricacy of her runes and spells.

Art Style:

A fusion of Dark Souls grit and Alphonse Mucha elegance—hyper-detailed textures (from the cracks in her leather armor to the etchings on her dagger) combined with flowing, art-nouveau lines in her spell effects.
Color palette: Deep violets, electric blues, and sickly greens against the charcoal blacks of the citadel, with hints of crimson in her blood magic.
Every rune, spell effect, and piece of armor is rendered with photorealistic precision—no blurring, no shortcuts—just raw, dark fantasy beauty.