AETHER DIGIART - V1

She stands in a sleek, form-fitting black pencil skirt that hugs her hips and cuts high on the thighs — stylized to accentuate curves without hyperrealism, ending just above mid-thigh with a crisp hemline that reveals the gentle arc of her bare midriff and softly sculpted navel. The fabric is rendered in high-gloss 3D anime cel-shading: matte-black with subtle specular rim lighting, contrasting against her skin — not flawless porcelain, but lived-in anime realism: soft subsurface scattering, faint peach fuzz catching warm sidelight, gentle skin texture noise mapped across stomach and shoulders for tactile authenticity — like a Studio Ghibli character dipped in cyberpunk ambiance.

Her bust is large yet naturally weighted — soft physics simulated with gentle bounce, no exaggerated proportions — balanced by elegant, pronounced collarbones rendered with delicate anime linework and soft shadow gradients. Lips remain slightly parted — not for seduction, but quiet presence; a moment suspended in breath. Eyes hold depth: semi-lidded, reflective, emotionally resonant — rendered with layered anime shaders (wet gloss, catchlights, subtle bloom).

Lighting: cinematic three-point with a warm key light grazing her skin texture, cool backlight rimming her silhouette, and ambient neon glow (pink or teal) bleeding softly from an implied futuristic cityscape behind her — shallow depth of field blurs the world, keeping her humanity in focus.

Vibe: Sensual but grounded. Intimate futurism meets 3D anime poetry — where techwear elegance collides with tender, imperfect biology. Think “Violet Evergarden” meets “Cyberpunk: Edgerunners,” rendered in Unreal Engine 5 with anime post-processing — bloom, chromatic aberration, and film grain whispering she’s real, she’s here, she’s feeling.

— Perfect for a character portrait that breathes emotion, texture, and stylized realism within a 3D anime pipeline.