Master Angram Silberstrang

The dwarven rope master of Prince Blasius, known as Master Angram Silberstrang, is a respected figure in Angbar and the Kosch region. With over a century of experience in the rope-making craft, he is one of the most esteemed masters in his field and plays a crucial role in the economy and infrastructure of the principality. His ropes are invaluable, not only for land and ship use but also in the construction of bridges and in mining operations.

Background:
Master Angram comes from an old family of craftsmen who have lived in Kosch for generations. From a young age, he demonstrated exceptional skill in handling ropes, nets, and knots. He spent his apprenticeship in the deep mines of the Kosch dwarven cities, where he learned to craft ropes that could withstand great tension and the harshest weather conditions. After many years as a traveling craftsman, he returned home and settled at the court of Prince Blasius. Due to his expertise and unparalleled craftsmanship, he was appointed the rope master by the prince. As a master craftsman, he also trains young dwarves and humans alike who wish to learn the art of rope-making.

Angram is a powerfully built dwarf with gray hair and a thick, braided beard, adorned with small metal beads that symbolize the wealth and success of his family. His hands are rough and scarred from years of hard labor, and his gaze is sharp and attentive. He usually wears simple but sturdy clothes made of leather and linen, designed for manual work. One striking feature is the belt at his waist, from which small tools and samples of his finest ropes always hang. His demeanor is calm and composed, yet he is direct and to the point. When it comes to his craft, he makes no compromises, which makes him a strict but highly effective teacher.

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